Gaming Disorder: Is It a Real Illness? | The Clay Center for Young Healthy Minds at Massachusetts General Hospital

Gaming Disorder: Is It a Real Illness?

person holding game controller in-front of television

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Posted in: Grade School, Hot Topics, Parenting Concerns, Teenagers, Young Adults

Topics: Addiction & Substance Misuse, Culture + Society, Digital Media, Mental Illness + Psychiatric Disorders

Hear a conversation about gaming disorder below, or search for “Shrinking It Down” wherever you stream.

Este artículo está disponible en español.

“He is playing games all the time. Every chance he gets! From the time he gets home until bedtime, he’s in his room on that computer. And spends almost no time with the family. Is he addicted? I’m really worried.”

I can’t tell you how many times I have heard this or some variation of this complaint from parents.

There is no doubt that video games are incredibly popular. Many parents worry about the violence. Others worry about the interference with face-to-face time with peers, while others worry about taking time away from academics and more productive hobbies like reading, sports, or artistic activities.

Gaming Disorder: What is it?

The concern about video gaming addiction has been reviewed by the World Health Organization, which produces the International Classification of Diseases (ICD). In their 11th edition, approved on May 25, 2019, they include Gaming Disorder. It’s considered an “addiction,” much like gambling addiction.

To qualify for a disorder, one must have 5 or more of the following behaviors, as proposed by the United States’ American Psychiatric Association (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5):

  • Preoccupation with games – the individual thinks about playing or eagerly looks forward to playing, to the point that it becomes the dominant activity in daily life
  • Experienced withdrawal – when taken away, the individual becomes irritable, sad, or anxious
  • Developed tolerance – the need to spend increased amounts of time playing
  • Loss of control – unsuccessful attempts to control preoccupation with the game
  • Continued use – excessive use despite awareness of problems in other areas of life caused by the game-playing
  • Misleading others – family members, therapists, or others about the amount of game-playing
  • Use as an escape – playing in order to relieve a negative mood
  • Reduced interests – loss of interests in previous hobbies or other forms of entertainment
  • Risked opportunities – risk or loss of a significant relationship, job, or other opportunity because of the game-playing

Of interest is that the DSM-5 has noted that these behaviors are worthy of future study in the context of internet gaming disorder, specifically, but it has not been formally noted as a psychiatric disorder. One reason that the APA does not currently include internet gaming addiction as a disorder is related to a recent study of almost 19,000 young adults aged 18-24 from the United States, the United Kingdom, Canada, and Germany, which involved a participant checklist of these symptoms. All participants played internet games. A little more than two young adults out of every 100 reported at least 5 of the behaviors and fewer than one in 100 said they were distressed.

So, if this is a real disorder, it’s pretty rare. There are very few other studies that look at problematic game-playing with consistent methods. This was one reason for skepticism that it’s a major addiction.

Others have also pointed out that the criteria may be misleading. If playing a game is an escape from stress, maybe this is not so bad. And if it is a serious interest, how is this different from a kid or young adult who is obsessed with reading science fiction or playing the piano to the exclusion of other activities? And for other kids, what if playing games is a key part of maintaining relationships with peers? Would many parents object if their teen was obsessed with chess or fantasy football? Maybe not. It seems there is a bias from many that immersion in the world of video games is somehow a “bad” activity or a waste of time when compared to other kinds of activities.

But apart from debating the pros and cons of video games vs. other activities, and apart from the relative infrequency of the proposed disorder, if it’s your kid, it is a problem.

What Can Parents Do?

  1. Look for the behaviors listed below. If your child:
  • plays in a way that is very consuming;
  • has declining academics;
  • is glued to a screen (phone, tablet, computer) to the exclusion of family and friends;
  • has limited other activities;
  • is not telling the truth about time spent into the late-night hours (many online gamers, especially playing with kids abroad, play after midnight);
  • refuses to take a family trip or go on summer vacation because it takes time away from gaming;

Houston, we have a problem!

  1. The problem may not be as simple as a gaming disorder. If your child is playing in a way that interferes with normal social and academic areas, it may be a symptom of another problem such as depression, anxiety, ADHD, another learning disorder, PTSD from bullying, or another psychiatric disorder.
  2. Open a conversation. Begin with open-ended questions about your interest in what games your child is playing, what makes it so much fun, and how advanced he or she is. Be careful not to make it sound like an interrogation! Most kids will anticipate these kinds of questions in that kind of way, and assume they are aimed at fueling ammunition to get them to stop playing. Please try to have an open mind and be curious.
  1. Play with your kid. I know it may not be fun for you. Most parents have never played video games with their kids or even watched them play. Few know the content, skills needed or objectives of the games, but there is no better way to engage with your child in this area of his or her life than sitting down and just playing along. It will not only demonstrate your understanding and acceptance of the interest but allow for more candid conversations about the impact of the game-playing on your child’s life.

This may be extreme, but just for laughs, here’s a Saturday Night Live primer on Fortnite:

 

  1. Go to online sites for more information. If you want to know about the content of a particular game, or more signs and symptoms of gaming problems, there are a few great online sites to visit, such as Common Sense Media.
  1. Set reasonable limits. If you decide that enough is enough, you may want to set limits on the amount of game time. There is no set rule for this and it depends on your family’s situation. For example, if your child is an honor student, plays a varsity sport, and has an active social life, does it make sense to limit screen time? Probably not. But if your child is failing in many normal, routine activities but playing excessively, you may need to set clear rules. In fact, clear guidelines for all digital media use – gaming, texting, browsing websites, and more – should be open for discussion and established in all families, for kids and parents alike!
  1. Talk with friends or family who have kids who play video games. Talking with others is always helpful to see how your child compares with others who are gaming. Of course, each child is different and may play for different reasons, but if you can put your fears in perspective, it may be very helpful to see if your kid is off the charts and in need of support, or more typical than you realized in terms of their behavior. Never worry alone!
  1. Finally, if you are very concerned, get a psychiatric evaluation. Once you have determined that your kid is playing obsessively and extensively, and you are worried about another underlying psychiatric disorder, there is no harm in talking with your primary care pediatrician and getting a referral for a psychologist or child and adolescent psychiatrist to evaluate your child.

We are living in a new digital age. None of us have learned how we can harness the media that are accessible to us all, and it will continue to be a real challenge. But we can work together to understand what media use is healthy and promotes sound development, and what is detrimental.

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Gene Beresin

Gene Beresin, Executive Director

Gene Beresin, MD, MA is executive director of The MGH Clay Center for Young Healthy Minds, and a staff child and adolescent psychiatrist at Massachusetts General Hospital. He is also...

To learn more about Gene, or to contact him directly, please see Our Team.